It goes without saying that social media is mostly be a pointless time drain, but sometimes it can be used to insert great art and valuable influences into daily life. Recently I’ve found a few decent instagram accounts that highlight interesting animations, works to get inspiration from or resources to study. Here are a few of my favourites.
Anti-CGI is dedicated to practical effects, atmospheric stills and strange cinematic imagery. Heaps of gritty and dark influences to be found here.
A repository of captivating anime clips, 70’s japanese Tokusatsu, and manga. This instagram has so much visually dynamic and … imagery.
Clips of mostly 30’s, 40’s and 50’s animations from Warner Bros, UPA, Fleischer Studios and other of that ilk. Pretty useful for what it is but all pretty mainstream ‘cartoony’ animation.
An eclectic mix of 40’s and 50’s animation, graphical illustrations and forgotten pop-culture.
There’s probably more great accounts that I haven’t found yet so if you have any good resources leave a comment. I’m working on getting www.instagram.com/undergroundanimation off the ground but I’m still trying to figure out the right settings to upload videos. When I get some free time I’ll begin uploading some interesting clips.
Chronopolis is a 1983 stop-motion science fiction feature from Polish director Piotr Kamler.
The film’s sparse narrative involves a group of Immortal beings who inhabit a colossal city which sits above the clouds. The Immortals spend their time constructing, sculpting and bringing to life various forms of matter. A group of mortal explorers scale a tower, and one of them loses their grip and falls. After floating through the cloudy ether for some time, they land, unconcious, on a pipe. One of the Immortal’s creations, a living orb, wakes the unconcious figure. The figure and the orb begin to dance together and journey along the pipe. The pair eventually appear before three immortals which tower over them. The faces of the Immortals begin to pit and disintergrate, as do the walls of their city and their creations. The city is engulfed in a creeping darkness. The film concludes with the explorer and living orb moving along a line through a white void.
As far as narratives go this one is pretty loose, and the events that unfold throughout the film can be interpreted a number of ways. Kamler’s UbuWeb profile states itwell; “Completely unalike to more conventionally linear and text-based narratives, Kamler’s films instead explore a series of dynamic visual motifs.”. The narrative is set by an opening crawl which details the Immortals boredom and desire. Everything else is implied visually as there is no dialogue throughout the film. The original 1982 version had narration, however in the final cut the narration was removed.
Chronopolis drifts between the borders of abstraction and figurative representation. Often, you can tell you are looking at a physical object in 3-dimensional space, but the nature of the object is obscured and incomprehensible.
You really get the sense of great age in the design of the Immortals and their city. They exhibit small imperfections, marks and physical flaws throughout their seemingly inorganic forms. Their reserved movement also betrays age, or at least apathy. The city’s old stone panels with intricate patterns and reliefs give a feeling that it might be from a time of early agrarian pre-history, or perhaps from a far off alien culture. The world of Chronopolis seems almost devoid of colour. The muted earthy tones, of concrete or stone are only ever punctuated by the occaisonal flashes of orange or red energy.
The inventiveness of the editing and compositing throughout Chronopolis is the work of a master. Both Kamler and the Immortal figures within the film playfully manipulate time. Kamler uses rapid jumpcuts, swiftly layered wipe transitions, microcuts and undulatinglight to create the sense that the city of Chronopolis follows it’s own laws of time and entropy.
The final shot in the film is particularly telling; a human figure walking in a void and a bouncing ball following. Perhaps this is a self-reflexive reference to the form of animation itself as two of the first sequences an animator will likely learn is the simple walk cycle, and the physical properties of a bouncing ball.
The version I viewed was the final cut which ran at 52 minutes however the original 1982 version runs at 66 minutes which I am keen to get my hands on. Chronopolis‘ production ran for 5 years, from 1977-1982 with Kamler completing most of the animation and editing himself. It’s interesting to note that he recieved a grant for $400,000 by utilising a script which had nothing to do with the final film.
Chronopolis is a film which might not appeal to many viewers due to it’s sparse narrative and recurring abstractions; however I really enjoyed the fascinating world Kamler created and his masterful use of the medium to self-reflexively examine the artform. Check it out.
Jan Švankmajer is in the process of making his final film, ‘Insects’. He has successfully crowdfund part of the production on indigogo, which is getting more common with filmmakers of his level.
When asked about why he chose crowdfunding over more traditional funding methods, Svankmajer stated that “It gets increasingly difficult to fund independent art that scrutinizes the very core of our society. Who would deliberately support their own critics? We make a film every five or six years not because of a lack of ideas, but due to the lack of funds to back up our projects. Our hope is that crowdfunding may be the way to change this. The initial $150,000 we aim to raise on Indiegogo will enable us to start shooting with live actors; eventually, we will need to raise far more in order to complete the animations and post-production.”
The film will be based on the satirical Čapek Brothers play, Pictures from the Insects’ Life. Svankmajer has stated that “The Čapek brothers’ play is very misanthropic. I’ve always liked that — bugs behave as human beings, and people behave as insects. My screenplay extends this misanthropy further while also reflecting Franz Kafka and his famous ‘Metamorphosis.’”
“To those of you who choose to support our effort, I want to thank you. I promise you that I will invest my entire body and soul into this last feature film of mine. After all, that’s the only way I know how to create.” (JŠ)
I’m really looking forward to seeing what Svankmajer accomplishes with Insects, but also sad that this will be his last film.
It’s been a while internet.
After 8 treatments and 26 drafts, I’ve finally finished my animated feature screenplay!
It clocks in at 76 pages which is pretty short for a screenplay. The standard rule for screenplay/film length is that 1 page = 1 minute of screen time. However, this isn’t a hard rule and depends on a few factors. Mamoru Oshii’s 1985 animated feature ‘Angel’s Egg’ has a runtime of 71 minutes, yet the screenplay was supposedly only 1 page long. It really depends on the film’s style and format. My screenplay has pretty minimal dialogue and concentrates more on visual storytelling, so I’m expecting the finished film to run 80/90 minutes.
So now I’m moving on with the rest of pre-production, at the moment that’s storyboarding and art design. I’ll update more soon :D