It’s a new year and I’ve just recently gotten back from seeing my family over Christmas and new years so now my holiday is over I’m buckling down and ready to get shit done.
I’m still working on my script (it’s been 10 months so it’s dragging) but it’s taking shape and improving heaps. I’m almost ready to give several people another draft to read and give feedback. Hopefully I’ll finish it within a month or 2 maximum. As soon as the script is finished pre-production will go into overdrive because I actually know what I’m doing. I hope to finish all pre-production this year and model all the sets, props and characters. I’ll also be directing and recording the voice acting which is completely new to me, as well as rigging and animating the CGI characters which I’ve got a lot to learn in.
Another thing I plan to get started this year is making youtube reviews of animated films. It’ll be partly for my own benefit to study them, and partly because and I think there’ll be an audience for it who’ll appreciate exposure to new weird animated films.
I probably won’t update this blog for a while as I’m concentrating on my script. As soon as I finish the screenplay I’ll be all over this with at least 2 updates a week!
Here’s a pretty interesting interview with Mike Judge I came across recently. I’m not particularly influenced by Mike Judge’s work but he has had a huge influence on independent and low budget animation.
I’ve been going through a bit of a rough patch with my health lately, hence the lack of posts and progress.
A couple of weeks back I got a pretty bad case of the Flu and it ended up turning into an intense case of tonsillitis. It looked and felt like insects had laid eggs in my throat. Thankfully after a course of antibiotics I’m almost 100% again.
I’ve also had a pretty difficult few months mental health wise, battling with depression. It’s something that I’ve struggled with since I was a teenager and It’s never really gone away, I’ve just gotten better at dealing with it. It still comes back to fuck with me every so often.
I really recommend learning how to use Cognitive Behavior Therapy if you suffer from a similar thing. It won’t cure you but it might be a useful tool to help you at least make your depression manageable. See a pro for sure if you’re having a rough time, but if for some reason you can’t (cost etc.) there are some D.I.Y CBT guides out there to take you through it and help you learn to utilise it yourself. Hopefully it’ll help you remain productive even in the shittest of times.
There’s some D.I.Y Cognitive Behavior Therapy material here and here.
Another thing I’m beginning to realise the more I get older is that if you hope to make it as an independent filmmaker, artist, musician, writer etc., you really need to take care of your body as well as your mind. Because we’re working on the fringes with fuck-all money or support it really puts you in a precarious place if you get sick or messed up. It also sucks up loads of time you could be spending improving in your art. You can’t work as hard when you’re sick and your quality of life isn’t as good so it’s worth keeping on top of.
I’ve been trying to exercise every day or two and eat better which is making me feel better. It also gives me more energy to do solid creative work. No doubt I’ll have a relapse into healthiness but as long as I get back on the horse I’ll be making progress.
Anyway that’s enough of a rant for now. I’ll have more updates on my feature and more badass animation content soon.
Over the weekend I finished the 11th draft of my feature script and had some friends around to do a reading of it. They gave heaps of in-depth feedback and solid critique which is what I needed. The outside perspective is really helpful as after days and days of writing you can kind of lose perspective and you miss things that don’t really make sense or aren’t particularly strong.
I’m going to take 6 days off the feature and then I’ll get stuck back into it with fresh eyes. I’m not sure how many drafts it’ll take until I get to the final version but It feels like I’m getting much closer.
I’m really looking forward to finishing it and getting stuck into other pieces of production which will roll out quicker.
Normally I try to stay away from more commercially oriented stuff on this site as Underground Animation is for the stuff that’s made for the sake of it, not for a commission(not that I’ve got anything against that per se)… but this is way too good not to post.