ATTEMPTING DEEP WORK

I found this talk by Jonathan Blow, the creator of the 2008 independent game ‘Braid’. The talk covers content such as the best way to go about creating ‘deep work’ or long projects, how to survive these projects and how to allow yourself to receive great ideas.

The talk is really informative and you should check it out if you plan on (or are in the process of) making a large project such as a feature film, independent game or graphic novel.

One comment

  1. Johne113

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